arcadeHITS news
au fil des news arcadeHITS...
emuLoader 5.6
Nouvelle version de ce populaire front-end pour MAME et autres emulateurs arcade (ZiNC, Daphne, Model2, AAE ...)<br> <table width=524 cellpadding=4 cellspacing=0 class=listc><tr><td><font size=1>Fixed: none<br>Changed:<br>Create games list for "SEGA Model 2 Emu v0.8a" and "AAE beta 1 update 5" emulators are updated to use the new XML files from Logix (ClrMAMEPro).<br>Old .dat files are no longer supported!<br>AAE and SEGAModel2 games lists must be created again due to changes in the ROMs IDs (games list files)<br>Improved: none<br>Removed: none<br>Added:<br>Support new settings for MAME 0.125u8<br>Support for SEGA Model 2 Emulator v0.8a. Emulator settings screen updated, but unfortunatelly the format and comments of "emulator.ini" file cannot be maintained</font></td></tr></table><br>Site officiel: <br>Sur arcadeHITS:
Model2 emulator 0.8a
Cela fait une dizaine de jours que cet emulateur dedie au Model 2 de Sega a ete mis a jour en version 0.8, puis cette mouture fixee, la 0.8a<br>Changements et ameliorations cumules:<br> <table width=524 cellpadding=4 cellspacing=0 class=listc><tr><td><font size=1>- Rewritten the MultiPCM sound chip emulation. It fixes Original Model2 games sounds and music.<br>- Fixed eye paremeters being read as unsigned by the display list parser, causing bad geometry<br>in daytona 4 players attract and sega rally 2 players attract.<br>- Fixed network board detection for sgt24h and overrev. Now you don't need to enable network to have them boot.<br>- Adjusted daytona steering limits to the real machine limits (according to the service manual). It should have a more accurate handling now.<br>- Added force feedback for car driving games. You need to enable it in the .ini using the<br>option EnableFF=1 in the Input section. You can tweak more force parameters in that section. Also some games only enable the force feedback if the cabinet type is set to Deluxe in the test mode.<br>- Added XInput support. You can enable XInput support in the .ini in the Input section. XInput allows direct access to XBox360 compatible controllers for vibration (they don't support vibration through DirectInput).<br>Keep in mind that the windows XInput libraries only support vibration force feedback so an XBox360 driving controller won't have working force effects.<br>- Added optional meshed polygons for translucency (like the hardware does). Enable it with MeshTransparency=1 in the ini. This option requires a Pixel Shader 3 capable videocard.<br>- Fixed HOTD rom loading that caused missing tilemap graphics (how to play, map on gameover).<br>- Added preliminary savestates support. The sound engine state is not being saved yet. I've added this so I can ask for states to try to fix the invisible walls problem in daytona.<br>- Fixed missing trigger buttons in gun games<br>- Fixed desert tank locked into test mode<br>- Improved main cpu/sound cpu sync in Model2 Original games.</font></td></tr></table><br>Site officiel: <br>Sur arcadeHITS:
RAINE 0.50.14
et une nouvelle version de RAINE !!!<br>Ce sera a priori la derniere version du cyle 0.50 <img src=arcadeCHAT/haha.gif> <br>Au menu, principalement des correctifs et ameliorations sur les drivers cave et toaplan.<br>On notera aussi le retour d'une version raine pour MS-DOS, et oui <img src=arcadeCHAT/yo.gif> <br>le site officiel: <br>sur arcadeHITS:
RomCenter 3.00 final released
nouvelle version stable pour ce gestionnaire de roms<br>What's new from 3.00 rc2:<br>:arrow: Bugs fixed:<br>- drag & drop enabled when no dat loaded<br>- param form captions to small for some translation<br>- some log translation not handled<br>- empty db loaded when an error occur during db creation<br>- folders with ' in name are not loaded<br>- 'reload path' when 'files roms' selected does not refresh the status<br>- Non zipped files not counted in listview status bar<br>- Non-zipped 'expected filename' incorrectly showed when a plugin is used<br>- 'fix extension' option removed (useless and confusing)<br>- Xml error when loading some no-intro dat<br>:arrow: Added:<br>- help file<br>- up to date datafiles<br>- new 'maws' online db<br>- datutil 2.40<br><a href="" target="_blank">site officiel</a><br>Sur arcadeHITS:
MAMEWAH 1.63
On croyait ce front-end arcade, particulierement adapte et dedie aux MAMEcab, arrive en bout de course, la precedente (plus d'un an !) version se nommait "finale" !<br>et bien non, MAMEWAH reprend du service <img src=arcadeCHAT/voui.gif> <br>Plus d'infos et telechargement: <br>Site officiel: <br>Il existe egalement une version (pas vraiment une version, plutot un port, un fork, une refonte <img src=arcadeCHAT/yo.gif> ) linux, WAHCade, plus d'infos:
nouvelle selection, par Rousquilles!
Une nouvelle selection de flippers pour Visual Pinball, PinMAME est disponible !<br>Proposee par Rousquilles a qui on peut dire merci <img src=arcadeCHAT/haha.gif> <br>Un melange de tables modernes et anciennes (flipperless)<br>Je vous laisse decouvrir tout cela: <br>Et avec cette selection, arcadeHITS propose maintenant plus de 100 flippers !
Model 2 emulator 0.7
Nouvelle version de cet emulateur sega model 2<br> <table width=524 cellpadding=4 cellspacing=0 class=listc><tr><td><font size=1>More accurate emulation of some TGP by using the data tables from the mainboard. You'll need these<br>table roms in Model2.zip or inside the game zip. Thanks to Peabo for the donation of a Daytona board<br>that helped to understand how they worked. This has fixed most of the bugs in daytona usa (reverse and most<br>invisble wall hits) and sega rally (automatic transmission).<br>Improved color table decoding that gives more bright colors for some games.<br>Improved SCSP timing. It should be more accurate and musics should not sound out of sync anymore. As a<br>bonus feature I've left in a debug sound player that allows you to load a SSF (Saturn Sound Format) file<br>for playing. To use it, load a game using SCSP (model 2a,b or c) and enter test mode (so it doesn't send<br>sound commands) then press LeftControl+F5 and choose the ssf file to play.<br>Improved clipping. By moving to vertex/pixel shaders I've got rid of all the clipping issues that happened<br>with ATI video cards and recent NVIDIA ones. Remember to remove set SoftwareVertexProcessing to 0. You'll need<br>a pixel shader 1.1 and vertex shader 1.1 capable card. It's the lowest shader version so any video should work. As<br>a side effect of this change, there is only a geometrizer now, so the Geometrizer opion in the ini file is not used.<br>Fixed problems with textures ending in the lowest line of the texture sheet not being uploaded to direct3d (sega<br>rally black background in 2nd stage and topskater missing floors).<br>Added Wave Runner (Model 2C)<br>Added support for direct3d automimpap generation (see emulator.ini AutoMip option)<br>Added network emulation (see NETWORK section below)<br> * Model 2 Emulator v0.7. This package includes both the normal and MultiCPU versions exes.</font></td></tr></table><br>site officiel: <a href="" target="_blank">emulatronia</a><br>sur arcadeHITS:
PUNCH CUP !
<img src=""><br>La PUNCH CUP debute aujourd'hui !!! Vous pouvez encore participer ===>
RAINE 0.50.13
<img src=""><br>Nouvelle version de RAINE avec pas mal de correctifs...<br> <table width=524 cellpadding=4 cellspacing=0 class=listc><tr><td><font size=1>* us classic golf (seta game) finally works correctly. In fact it never<br> worked, even in 0.43.0 it had bad colors, the set now requires the color<br> proms for good colors, so you might have to upgrade to romset.<br> * cps2: fixed a priority problem in nwarr when taking Anakaris. It was a<br> stupid mistake, but which went unnoticed for a very long time ! so the fix<br> affects every cps2 game, but AFAIK it was noticeable only in this game...<br> * gui: game selection was partially broken in previous version<br> * gui: changing a menu value with the mouse didn't work well in previous<br> version (you had to use the keyboard for that !).<br> * The 8bpp games are working correctly when using normal blits, + the<br> palette updates are now more efficient (it's still less efficient than the<br> normal games, but it's better).<br> * The console isn't anymore a bag of bugs and becomes usable, you can now<br> create scripts, and execute them from the cheats dialog (which gained a <br> keyboard shortcut in the process - alt-c by default, change it if you<br> already use alt !). I have added some basic cheats using the console for<br> ironclad, mslug and ssrpg. If you are interested, read the topics on<br> rainemu forum about the console, and see the integrated help (help<br> command).</font></td></tr></table><br>Quand RAINE se voit mis a jour, NeoRAINE aussi...<br>Du cote de l'emulateur Neo-CD, les ameliorations sont les suivantes:<br> <table width=524 cellpadding=4 cellspacing=0 class=listc><tr><td><font size=1>* fix loading a mode1/2352 image with animations enabled<br> * Now supports audio tracks contained in the game image file (usually a bin<br> file). I tested with a mode1/2048 image and a mode1/2352 one, so it should<br> normally work everywhere. If you made your own image from a real cd, and<br> all you can hear is a big "sssssshhhhhhh" instead of music, then there is<br> a new option for you in sound options : "audio tracks format". Normally cd<br> tracks should always be in lsb format, but some cd player swap the bytes<br> when reading them, so you can try msb if the sound is broken for you, but<br> normally you should never have to touch this option.<br> * See raine changelog for the stupid gui fixes of previous version.<br> * Basic support for playing directly an audio cd : if no external audio<br> track can be found, then neoraine will try to play the 1st audio cd it can<br> find. In linux it works only if you have the cable between the cdrom drive<br> and your soundcard, in windows it works everywhere (converted to digital).<br> This is the less "efficient" mode of playing : looping isn't supported,<br> which means that in aero fighters the track won't loop during game play,<br> and for now it doesn't try to save the current track position in<br> savegames.<br> * When a cd track was played until its end, it stopped completely the cdda<br> and you couldn't hear anymore any track. It's fixed now.<br> * The demo of street hoop didn't play correctly if loading animations were<br> enabled. This bug affected only games which used the horizontal irq (very<br> few)<br> * disabled speed hack for magical drop 2 as it made the menu much harder to<br> use !</font></td></tr></table><br>Site officiel: <a href="" target="_blank">rainemu.com</a><br>Sur arcadeHITS:<br>* RAINE: <br>* NeoRAINE:
MAJ du Front-End Emu Loader !
La version 5.5.1 du Front-End Emu Loader vient de sortir avec son lot de corrections et de nouveautes: <img src=arcadeCHAT/haha.gif> <br>Corrections :<br>- Option "Enable Image Label Info" n'etait pas desactive au demarrage.<br>- Violation d'acces lors de la vision des FAQ de jeu MAME (documentation automatique du jeu).<br>- Chargement/sauvegarde des entrees de MAME, chargement d'une sauvegarde d'etat de MAME ne fonctionnaient pas. Egalement suppression de message d'avertissement lorsque le bouton annuler est cache.<br>Nouveautes :<br>- Support de la creation de sortie en AVI avec MAME 0.125u1 (menu popup des jeux). Fichier toujours cree dans le sous-dossier "multimedia_files\" du repertoire SNAP de MAME.<br>- Ajout de nouveau du support de valeur de bios vide utilisant une nouvelle boite de controle nommee "Default = Empty Value".<br>Site officiel: <a href="" target="_blank">emuloader</a>!<br>Sur arcadeHITS:
Fin du flux RSS...
Flux RSS
arcadeHITS, retrouvez les jeux video arcade sur votre ordinateur !
Rubrique Flux RSS Jeux video - Nb abonnés : 2
Rubrique Flux RSS Jeux video - Nb abonnés : 2
| Adresse du flux RSS à copier/coller |


arcadehits